Some characters I made. All where modelled using Maya and ZBrush, Textured in Substance Painter and Rendered in Marmoset Toolbag.
kara
For Kara, I used a combination of facial rigging and Blendshapes to create facial expressions.
Some characters I made. All where modelled using Maya and ZBrush, Textured in Substance Painter and Rendered in Marmoset Toolbag.
For Kara, I used a combination of facial rigging and Blendshapes to create facial expressions.